Wizard Wild Ride


Project Description
Wizard Wild Ride is a mobile 2D bullet hell game built with Unity Engine. The consisted of 6 developers a was made in a 6 week time frame. The goal of the game is to destroy waves of enemies in different levels by shooting with diffrent weapons and spells. The player can upgrade these weapons and abilites to make them stronger. The player is controlled with touch and normal shooting is automatic. The spells have to be manually clicked with UI buttons.
Player Combat
Mechanics
I created shooting for the player and also two different spells which the player can use. With a mobile game it can be difficult to do multiple things at a time so the goal was to make the shooting automatic so the player can focus on surviving the onslaught of bullets. However letting them choose when to use their stronger spells "Fireball" and "Balck Hole" with a click of a UI button as they imapct the game more.




Menu System
I implemtented the games menu system where the player can choose to do different things, such as choosing different levels, upgrading their weapons and changing sound settings.
Sound Manager
I created a sound manager for the game allowing where sound played from and made it possible to change different sound levels in the game. This could be changed both from the main menu and from the pause menu.

